Artifact Walkthrough

Artifact Walkthrough

This Artifact walkthrough picks up immediately after sleeping for the first time! I have tried to keep this walkthrough as spoiler-free as possible while still providing enough detail to orient yourself in the game. However, some light spoilers are present.


12/2023: Slightly outdated as the game undergoes large changes.

Artifact Walkthrough

Learn Your Powers

Female / Futa Players Only: If you have chosen Female as your starting gender, then shortly after the game’s prologue you will experience a unique dream where you are presented with a floating phallus. Accepting the phallus will turn your character into a futa, displaying the new penis proudly on your character’s image. Rejecting the phallus will retain your vagina, and instead of attaching itself to you physically, the phallus fades into the background of the game. While female, this penis is referenced as little as possible and otherwise functions exactly the same as it does for males gameplay-wise. At this moment in development, all non-scripted sex scenes are only available in male perspective. 

So, you’ve found a ancient artifact and have been imbued with mysterious powers that you’re not very familiar with and aren’t quite sure how to control. To fix this, you must study up on those powers! Or don’t, and blindly wreak havoc through the game, which is also a very viable option. That’s probably not why you’re here, though. So, what better placed to do some studying than Miskatonic University’s own library?

You were warned, however, that you will need a library pass from Dr. Howard in order to access the books you will need. You may be able to gain the necessary knowledge without the pass by forcing your way in, but is it worth the risk? Every misstep you take from here on out will be noticed, so it’s important not to draw too much attention to yourself.

There are a couple of ways to obtain a library pass. The first, and most direct way, is to visit Dr. Howard during office hours (which, at the time of writing this Artifact walkthrough, is any point before the evening) and request a pass.

The second way to obtain a pass is to coax one out of a moderately-aroused librarian (level 3 or higher). You can arouse the librarian by flirting with her, gifting her items, or groping her.

Head to the Weylan-Hyde library in the Lower Campus and enter the restricted section. If you have not obtained the pass prior to this, you will notice that your Suspicion level has increased a significant amount. If you have obtained a pass, you will notice that your suspicion increases but only a very small amount. Even with a pass, the fact that you are in this area means that the information you seek is cause for concern among some.

In the restricted section you will easily find two books that you need. After reading through them, you will also be presented with an option to scan the books to reference later without another hit to your suspicion level.


Uncover Upgrades

Now, you will want to head to your bedroom and click on the new “Upgrades” option that presents itself. Purchase the Bimbofy upgrade, and most of the other upgrades will immediately become available for purchase as well. Your powers are extensive and detailed in the books and the upgrades, so I won’t repeat them here.

To gain more XP, you will need to complete side quests (very few quests available at the time of writing this Artifact walkthrough) or “frenzy” NPC’s. Frenzying an NPC means driving their Arousal up to 10, making them so insatiably horny they seek out gratuitous sex. To increase an NPC’s arousal, you can flirt with them, gift them items (purchasable from the campus bookstore), or grope them. Traits aside, Arousal only decreases during the night, minimally, if you have not visited the aroused NPC that same day.


Frenzy the Campus

At the time of writing this Artifact walkthrough, 10 frenzies are required to win the game, and frenzying can be done all throughout the schoolyear alongside quests and etc. More information on this is available further down in this Artifact walkthrough.

Flirting with an NPC has a moderate success rate of raising arousal. After gifting an NPC items that they really like, flirting has a great effect and a greater chance to succeed. To discover an NPC’s preferred items, you can view their social media (SHiMMER) from your bedroom laptop for clues. Some NPC’s you have already friended before the game begins, but others you will need to request friendship in order to view their profile. These NPC’s will be more likely to accept your friend request after completing their respective side-quest, or after raising their arousal even a little.

Many locations in the game present changes based on time of day, suspicion level, and many other variables. 

Interactable NPC’s
  • Mikah (her bedroom, your house)
  • Tom (his house)
  • Dr. Howard (Archaeology classroom, Upper Campus)
  • Maya (Archaeology lab, Upper Campus)
  • Dr. Lydia Sterling (Her art building office, Upper Campus)
  • Dr. Jackson (His business building office, Upper Campus)
  • Detective Lawson (Campus PD, Upper Campus)
  • Dr. Ella Fairfax (Her math building office, Lower Campus)
  • Ms. Lane (Weylan-Hyde Library, Lower Campus)
  • Ying (Essex Red in the Student Center, Lower Campus)
  • Madison (Occult Club in the Student Center, Lower Campus)
  • Harriett (Cafeteria in the Student Center, Lower Campus)
  • Huong (Gym in the Recreation Center, Lower Campus)
  • Priya (Pool in the Recreation Center, Lower Campus)
  • Melissa (Arboretum Overlook, Art Building) – After cameras have appeared, or after the first 30 days.


Interactions with an NPC can change based on their Arousal (and dialogue based on both Arousal and IQ).

Arousal Action Table

All Arousal Levels: Infest

  • Arousal 0: Gift Items | Flirt | Grope | Lure
  • Arousal 0.5 – 3.5: Gift Items | Flirt | Grope | Lure
  • Arousal 4 – 5.5: | Grope | Sex | Lure
  • Arousal 6 – 7.5: | Grope | Sex | Do Bidding | Lure
  • Arousal 8 – 9.5: | NPC can’t help but force themselves on you, no other interactions available
  • Arousal 10+: | NPC is frenzied, interactions no longer possible

At Arousal levels 8 through 9.5, there is little you can do but pray and hope you can push the NPC to 10 through the sex acts. If the sex acts end up satisfying them a bit too much, they may drop back below 8. Because certain sex acts can cause certain changes to both of your bodies, it is recommended to stock up on condoms to prevent any undesired changes that may spring up while the NPC is in this unpredictable ‘danger zone’.

At Arousal Level 10, the NPC leaves their current location and you can find them in a new location with an unquenchable sex drive. This location is usually nearby (such as the nearest bathroom), but in some cases may be in another location entirely. If they are far away, context clues from previous interactions or even a direct clue left behind by the NPC will help point you to them. 

NPC Frenzy Locations
  • Mikah – Starby’s (Student Center, Lower Campus)
  • Tom – Mail Room (Student Center, Lower Campus)
  • Dr. Howard – Archaeology bathroom (Archaeology Building, Upper Campus)
  • Maya – Student Center bathroom (Lower Campus)
  • Dr. Lydia Sterling – Art building bathroom (Upper Campus)
  • Dr. Jackson – Business building bathroom (Upper Campus)
  • Detective Lawson – Holding cell (Campus PD, Upper Campus)
  • Dr. Ella Fairfax – Math building bathroom (Lower Campus)
  • Ms. Lane – Library bathroom (Lower Campus)
  • Ying – Tennis courts (Lower Campus)
  • Madison – Football field (Lower Campus)
  • Harriett – Cafeteria kitchen (Student Center, Lower Campus)
  • Huong – Showers (Recreation Center, Lower Campus)
  • Priya – Steam room (Recreation Center, Lower Campus)
  • Melissa– Frenzy is pending


Other Resources
  • Occasionally a speed dealer will appear outside of the student center. If you find yourself burning a lot of daylight and not getting very far, speed will give you more time in the same day to get things accomplished. Be careful, though, too much speed can get you addicted. Being addicted gives you the shakes, and having the shakes draws more attention to you.
  • Addicted? Stave off the shakes by visiting the Medical Clinic (Lower Campus).
  • Need more money? Gamble at the Tennis Courts (Lower Campus) with an $80 bet, get double or nothing.
  • Need an easier way to raise arousal levels? Infest people with parasites!
  • Each NPC has (or will have) a unique benefit they can provide to do your bidding or further your goals. This usually results in things like a reduction in your suspicion, or a raise in others’ arousal.
  • Campus bathrooms have free condom dispensers that refill with various amounts every month. Condoms will help prevent any bodily changes than can occur to any partner as a result of sexual acts.



Your Academia meter measures your standing at the school. You can maintain a perfect academic standing by attending class every day, or by attending class the majority of the time. There are two possible classes to attend per day, but only one is necessary. The first class provides the biggest reduction in suspicion, while the effect is significantly reduced for the second. After the first 60 days, if your Academia meter is below roughly 20%, you will be expelled and lose the game (the meter will warn you if you are getting too close).

Academia also influences how well you do on tests, and maintaining the meter at over 70% will allow you to automatically pass any tests that you take, such as the Midterms. Likewise, passing tests will boost your Academia meter, and failing tests will negatively affect it. 



Your suspicion meter measures how close you are to being discovered by the opposition, which ends the game. The maximum possible suspicion is 100, with unique changes in the game environment occurring among the higher levels. Certain actions or decisions, such as groping, can result in a large increase to suspicion, so it is recommended to try and keep suspicion levels below 50 for the best chances of succeeding. This is achieved by behaving normally, such as attending class and participating in school activities.


Dick Size

Whether you are Male, Female, or Futa, your Dick Size is important for carrying out your ultimate goal. While the size can potentially affect the ending, you can beat the game as long as it stays above 0 (although trying to keep it above 4 inches/10.16 cm is safest). Anything beyond that is almost purely just an optional vanity, but all sizes come with some unique flavor during certain interactions. 

Suspicion is also closely tied to your Dick Size. Those with your power have historically coveted larger members, so the opposition is on the lookout for not just big dicks, but dicks that are getting bigger, so such perceived changes will raise your suspicion. Likewise, reductions in dick size also slightly reduce suspicion. You can effectively change your dick size at will just by masturbating or edging, which can be done in any bathroom or your own bedroom.


Masturbating will shrink your dick size, and can be a great way to shave off a little suspicion in a pinch. 


Edging will grow your dick size. Although it does come with a raise in suspicion, it’s a great way to keep your dick from getting too small when few other options are available.

Penis Enlargement Pills

It’s a little easier to explain away the growth of your penis when there is a paper trail to cover your ass. Penis Enlargement Pills grant you the benefit of increasing your dick size with a minimal hit to suspicion.



Broodmothers birth parasites, which you can use to infest NPC’s. You can create Broodmothers using the second artifact that was uncovered at the dig. Maya is likely the default Broodmother for most players (depending on actions taken during the introduction, or lack of action). If you want to assign additional Broodmothers beyond the first, you can use the Lure option (obtained via the Call of the Broodmother upgrade) to escort an NPC with you to the archaeology lab where they will take root and birth parasites for you.


Infesting an NPC raises their Arousal Level slightly more than traditional methods like Gifting (which costs money) or Flirting (which can be unsuccessful). It also provides a significant reduction in the NPC’s IQ. Infested NPC’s Arousal will no longer be able to drop below 4. 


Main Quest


After you have frenzied your first NPC, a former professor by the name of Dr. Hartmann will arrive on campus and shout zany warnings about the Anointed One to other students. While many do not take him seriously, his presence will quickly rack up your suspicion if left alone for too long. There are three ways you can deal with him:

  • Stalk and ambush him when he leaves campus
  • Seduce another NPC, bring their arousal greater than 5.5 but less than 10, and tell them to deal with him. You will be greeted with a special cutscene when you next return to your house.
  • Tail him into D&W when he arrives in the morning, where you will find him purchasing a bagel with cream cheese. This will give you the option to return to D&W after closing and attempt to “spike” the cream cheese.

Once you have dealt with the professor, the next time you return to campus, a scene will play out. After this scene, your character will express a desire to check the police station for possible reports.

The Blanking Effect

Arriving to the police station, a scene will play out with a scenario you have the option of resolving immediately or not at all.


The next time you return to campus, a scene will play out regarding cameras on the campus. Speaking to the employees of the Student Center will give various clues:

  • Harriet mentions the cameras are only up for the next 2 weeks.
  • Ying mentions there is a renowned hacker attending the university who could take them down.
  • Tom mentions his friend, Melissa, can trace the cameras.

Regardless of clues found, Melissa will appear in the Arboretum Overlook at this point and can be asked to hack the cameras. If the cameras are simply ignored, Melissa will still appear here by day 30 going forward, and the quest will automatically complete itself after the cameras have been up for 10 days. 

Mess with the Best…

Like Surveillance, this quest is completely optional. Melissa will ask to meet you on the 3rd floor of the Business Building at a certain time to hack the cameras. Meeting her will trigger another scene to unfold wherein afterward you have the option of fleeing with or without Melissa. Fleeing with her opens up a path to up-to 2 potential sex scenes.

After the scene resolves, the main quest continues the next time you attend class, and for the moment this scene is also where it ends.

Met Your Match

This is where the walkthrough becomes a little more vague to avoid spoilers. After class, you will be able to continue the quest by visiting the Tennis Courts. Here, you will participate in a tennis match where you will receive prompts to both win the match and answer questions. At any time you can choose to throw the match, thus ending the interrogation. Regardless of the match’s outcome, you are given a chance to go off take some reprieve before getting into a limo that arrives. The next quest will take roughly a week of in-game time, so you may want to save the game and use the next couple of days to get your affairs in order. After a few days, you will be notified while sleeping that your suspicion will soon begin to grow for each new day that you avoid the next part of the quest. 

Once you step into the limo, you will experience a few more cutscenes in which a Broodmother-related emergency overtakes the campus. During your attempts to fix things, you will be given the options to submit to (or assert dominance over) the Broodmother, as well as the option to eradicate all existing parasites (possibly setting you back some, but erasing a huge amount of suspicion).

Regardless of the outcome, you will continue to a fraternity house where you are offered a mysterious liquid mixture. Inclined to take it, and due to the effects, the next 5 days you will be unavailable to make any of the typical actions, and each day will be presented straightforward with a few tangent paths. Depending on the order in which you take certain actions during these days, and whether or not you take those actions at all, you will be presented with a few different scenarios where you have the possibility of having your powers used against you, and the possibility to sabotage the opposition. It is possible to experience a unique Game Over scenario if you have been excessively negligent about certain clues. 

At the conclusion, you are left without any opposition. The main quest is not over, but it does end here for now.

Create Husks and Dig

After you have frenzied your first 3 NPC’s, you will enter a dream sequence the next time you sleep. In this sequence you will outline your ideal body and set the goal of finding someone with that body, being granted the power to possess random students to create Husks out of them. Husks have several uses, including helping you dig a massive hole below the student center to uncover an altar, creating more husks, and basically serving as an index of traits you can assume as needed.

Once you create a husk, you have the option to send the husk to the boiler room to dig, or to reserve it for Vhl’attar. You may also reserve any husk for Vhl’attar by clicking on them in the boiler room. At the moment of writing this Artifact walkthrough, nothing yet happens to the husk after reserving it.

Raise a God

Once the main quest is finished, there will be multiple versions of a finale that can play out. Until then, after 10 NPC’s have been frenzied, you kind of just automatically win the game. I hope this Artifact walkthrough clears up any confusion while the game continues development!







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